![]() He studies how the brain works with special emphasis on how that relates to us using computers. But, more than a computer scientist, Raskin is a cognitive psychologist. For those who don't know, he is the "Father of the Macintosh," one of the original geniuses who guided the Mac in the early days. "The book that explains why you really hate computers." "synopsis" may belong to another edition of this title. He also demonstrates how design ideas must be bui With this book, Raskin proves again both his farsightedness and his practicality. The Apple Macintosh helped to introduce a previous revolution in computer interface design, drawing on the best available technology to establish many of the interface techniques and methods now universal in the computer industry. He explains how to effect desperately needed changes, offering a wealth of innovative and specific interface ideas for software designers, developers, and product managers. Raskin, however, demonstrates that many current interface paradigms are dead ends, and that to make computers significantly easier to use requires new approaches. Other books may show how to use todays widgets and interface ideas effectively. Five mice! -Jakob Nielsen, Nielsen Norman Group Author of Designing Web Usability: The Practice of Simplicity This unique guide to interactive system design reflects the experience and vision of Jef Raskin, the creator of the Apple Macintosh. The Humane Interface is a gourmet dish from a master chef. For all interface design programmers, product designers, software developers, IT managers, and corporate managers.Deep thinking is rare in this field where most companies are glad to copy designs that were great back in the 1970s. The book presents breakthrough solutions for navigation, error management, and more, with detailed case studies from Raskin's own work. He introduces practical techniques designers can use to improve their productivity of any product with an information-oriented human-machine interface, from personal computers to Internet appliances and beyond. ![]() Raskin reveals the fundamental design failures at the root of the problems so many users experience shows how to understand user interfaces scientifically and quantitatively and introduces fundamental principles that should underlie any next-generation user interface. Raskin explains why today's interface techniques lead straight to a dead end, and offers breakthrough ideas for building systems users will understand - and love. In The Humane Interface, Jef Raskin - the legendary, controversial creator of the original Apple Macintosh project - shows that there is another path. The honeymoon with digital technology is over: millions of users are tired of having to learn huge, arcane programs to perform the simplest tasks fatigued by the pressure of constant upgrades, and have had enough of system crashes. Appendix B: SwyftCard Interface Theory of Operation. Appendix A: The One-Button Mouse History. Ethics and Management of Interface Design. Importance of Documentation in Program Creation. More Humane Programming Language Environments. Interface Issues Outside the User Interface. Techniques and Help Facilities in Humane Interfaces. Navigation and Other Aspects of Humane Interfaces. ![]() Cursor Design and a Strategy for Making Selections. Noun-Verb versus Verb-Noun Constructions. Modes, User-Preference Settings, and Temporary Modes. Exploitation of the Single Locus of Attention. Cognitive Conscious and Cognitive Unconscious. Ergonomics and Cognetics: What We Can and Cannot Do. Tools That Do Not Facilitate Design Innovation. ![]() Human-Centered Design and User-Centered Design. Introduction: The Importance of Fundamentals. ![]() Bibliography Includes bibliographical references (p. ![]()
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